In Farnham, a chatty corridor of indie dreams is quietly rewriting the script of British game-making. Two Point Studios, born from a tiny eight-person team in a modest office, has grown not into a megacorp but into a boutique success story. The company’s ascent—now around 50 creatives strong—begs a simple, provocative question: does scale kill the soul of independent craft, or can it coexist with the intimacy that first defined them? Personally, I think the answer hinges less on headcount and more on culture. Gary Carr, the founder and studio director, is clear about staying “bijou” even as the studio (Read more…)
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